Stellaris unity after all traditions. Since I haven't played for a long time I thought building 1 Unity building per planet is a decent side-plan. Stellaris unity after all traditions

 
 Since I haven't played for a long time I thought building 1 Unity building per planet is a decent side-planStellaris unity after all traditions  So here are some ideas I had about it

nothing really gamechanging, but full of nice little perks that help a lot. Oh, yes, good point. 5 from defensive armies) and 1 Stability while ALSO having no upkeep. Than add some Unity buildings as art pieces and farm producing Unity civics while we at it later etc. And the Discovery tree is (almost) all about the first “X”: Exploration. No mention about about unity. Go to Stellaris r/Stellaris. Discovery or Profit is my typical first tradition. By default, without entering any amount, the command will give you 500 unity points. You should always take them, preferably as early as possible. . Subscribe. Currently, after you get all Traditions, Unity is worthless. Observation Stations produce 5 unity, and their missions produce +50% Society Research. Currently, after you get all Traditions, Unity is worthless. In vanilla there is absolutely no reason to go full unity build because once you finish all 7 trees all you have are a few campaign unity dumps. So here are some ideas I had about it. You can mix unity workers on the capital, but Politician Rushing (depopulate your capital to accelerate colony growth), Culture Workers, Faction Unity, and trade builds are all alternatives to trying to set up dedicated unity worlds in the. 00 I have all traditions unlocked, all ascension perks assigned. And even there i'm sure are. 6. 0. Contents 1 Tradition cost 2 Tradition trees 2. As you get more tech and such you’re gonna find your economy will crash without getting these trees done, it’s only a matter of time. 00. So here are some ideas I had about it. Stellaris. ago. 1: Use Unity to swap out certain Ascencion Perks. The Utopia expansion introduced a number of really big changes to the game, most of them are superb. Are there new kind of edicts to spend unity later in the game already or is this from a future dlc?. Tradition Categories have been weighted so that the AI knows when to take a tradition tree from this mod compared to vanilla tradition trees. (a 2 unity job on a 60% stability planet would yield 1. If you have the "Courier Network" Tradition it reduces the cost increase by 33%, so the new ratio is = 1 + 0,1667(p-1). which should also help a bit with leader Unity upkeep, as the base change from 2 to 1 is effectively 50% leader upkeep reduction (which. Amenities doesn't get boosted, and neither. Unity ambitions are extremely valuable, but you can not use them until you have researched Ascension theory. "Empire size effect" is a modifier to the effect of empire size on its associated penalties, including tradition cost; it is affected by certain authorities. If anyone is still having trouble with the ascension perk requiring an empty tradition slot even with the compatibility patch, here are console commands to force taking the ascension perk. When you finish all tradition trees, you get the option to invest further unity into a specific tradition tree's end-game bonus. Description. Previously your empire's power was measured in just research and military, hence why materialism and the more aggressive ethics were the only decent gameplay choices. Unity is an accumulative resource that increases each month, and is primarily gained through the construction of government buildings such as monuments, mausoleums and temples. So before reaching the year 2400. Well you can provided you have all the tech and traditions you want because if you do and keep those pops and planets you aren't doing anymore traditions or research. Than add some Unity buildings as art pieces and farm producing Unity civics while we at it later etc. That's a very good trade. Ones with permanent changes like Voidborne, Galactic Wonders and the various Ascencion paths would not be able to be swapped out. 8, I immediately got the Galatron. 3 items. 00. However, things like Galactic Force Projection or Imperial Perogative. I only have two or three left (supremacy tree) and I'm not even in 2350 (playing pacifist-egalitarian-materialist) FadingCosmos • 6 yr. “Expansion traditions” is another fascinating practice, as they focus on colonizing faster, increasing. Unity allows you to Reform Government, enact Edicts, engage in Planetary Ascension, develop Traditions, Recruit Leaders, and even Resettle Pops. Sprawl affects both how much technology production you need, but also how much unity you need to produce for traditions. Now that Unity is such a scarce resource, and it's quite. 00. Ones with permanent changes like Voidborne, Galactic Wonders and the various Ascencion paths would not be able to be swapped out. Console me by sharing your Galatron-related tragedies. r/Stellaris • Unity is a really cool mechanic, but becomes useless if you unlock all the traditions. However, things like Galactic Force Projection or Imperial Perogative. Council Position: +2% Monthly Unity per level Ascensionists is a civic that really becomes useful the later into the game you get, as the bulk of Planetary Ascension stuff you will be doing after the completion of all traditions. Each individual tradition also increases the base cost of the next one. The -25% is showing in the tip, but not being applied. 00 I have all traditions unlocked, all ascension perks assigned. With the latest update, does unity have a purpose once I have unlocked all the tradition trees? Is it safe to convert all the unity producing buildings over to producing other resources? So before reaching the year 2400. It went to 170K, then 190k, now it's 230K. 00 I have all traditions unlocked, all ascension perks assigned. northernwater Mar 14, 2018 @ 3:19pm. Every new planet also adds +100% unity income after some basic development. Than add some Unity buildings as art pieces and farm producing Unity civics while we at it later etc. Unity is now used for internal actions within your Empire. Ones with permanent changes like Voidborne, Galactic Wonders and the various Ascencion paths would not be able to be swapped out. 2? Kinda fuzzy on details after all this time. Ones with permanent changes like Voidborne, Galactic Wonders and the various Ascencion paths would not be able to be swapped out. Can also start up a game and give yourself a bunch of unity to test to make sure its all working. Than add some Unity buildings as art pieces and farm producing Unity civics while we at it later etc. So for me at least they are one and the same. 1: Use Unity to swap out certain Ascencion Perks. ago. Currently, after you get all Traditions, Unity is worthless. 00. The adoption and finisher effects both count as traditions in their own right, so starting a. Traditions are paid for using Unity, and they provide your empire with anything, from resource bonuses to free pops. . Traditions, and ascentions perks should give bonusses at least at pair with research. Business, Economics, and Finance. Than add some Unity buildings as art pieces and farm producing Unity civics while we at it later etc. But its not enough. Traditions and Unity is a feature that aims to tackle both these topics by adding 7 new Tradition trees and a resource called Unity that is used to unlock them. (Even after the BS bonus expires, it's still a +90% bonus as long as you keep. I suggest you start by building 3 temples and then throw everything else into tech. For now is up to 15 (14 from 7x2 traditions +1 from ascension theory) but ill. Losing an entire tradition in 3. Jump to latest Follow Reply. 6. Make sure to save you relics for these planets as you can make them 100 stability with basically 0. And this is also for the early mid-game, not endgame. ago. The only thing that has changed is that I'm in a total war and I have almost conquered the galaxy, I've got about 60% of the galaxy and I've destroyed all enemy fleets now I'm just grinding to. Unity scales badly compared to science, the first traditions cost not so much but later traditions cost a lot more. 00. Games. Доступно на русском в ВК/Read in Russian on VK Welcome back! We hope you’ve all had a wonderful few weeks. I feel like at the moment, there’s three obvious winners for first pick: Discovery, Expansion and Supremacy. Than add some Unity buildings as art pieces and farm producing Unity civics while we at it later etc. which should also help a bit with leader Unity upkeep, as the base change from 2 to 1 is effectively 50% leader upkeep reduction (which. I personally don't see much use for a Unity World until much later in the late game when you have a lot more planets and powerful edicts to upkeep. 1: Use Unity to swap out certain Ascencion Perks. Ones with permanent changes like Voidborne, Galactic Wonders and the various Ascencion paths would not be able to be swapped out. . So in case of diplo, if you want to play peacefully this is maybe the best tradition of all. Some aren’t worth taking later on. CWC_499 • 3 mo. 00 I have all traditions unlocked, all ascension perks assigned. northernwater Mar 14, 2018 @ 3:19pm. Since machine are (almost) immortal, you can have X lvl characters on all fronts from the mid game semi reliably. The leader cap is a restraint that seems to have fundamentally pissed off both groups for different reasons. Maybe was something before 2. Especially when compared to comparable systems in the other games in Paradox's repertoire Unity leaves me with a resounding…where for stellaris A = technology level, B = alloys produced, C = Unity output, etc, and a,b,c,etc are just some values that depend on how important these factors are. Jun 6, 2021. Each empire starts with up to two civics, and this limit is increased to three civics by researching the Galactic Administration technology or its equivalent. Currently in Stellaris, Unity is an extremely weak resource that can generally be ignored, and due to the current implementation of Admin Capacity, the Empire Sprawl mechanic is largely toothless - leading to wide tech rushing being an oppressively powerful strategy. After you kill all their shipyards you won the war. 3punkt1415 • 3 yr. Jump to latest Follow Reply. 00 I have all traditions unlocked, all ascension perks assigned. Oct 16, 2022 Jump to latest Follow Reply Do you think it would be good to be able to change traditions and why? For example you spent some unity to unlock. paradoxwikis. This is probably the single most powerful tradition pick in the game and seems to be massively undervalued by a large number of people. That seems to be enough to go through traditions at a nice steady pace (4-5 traditions unlocked after 100 years) and have like 15 leaders with at least one costly edict like Research Subsidies going. Using them may be a different matter, however. It used to cost 140,000 unity, and I have more than enough for that, but it keeps going up for some reason. In any event, there are at least 6 traditions I would consider to be always worth. Ascension Theory is the tech that unlocks +1 ascension perks, but importantly it unlocks Unity Ambitions. At least for me the tradition feels lacking actually. There are very few traditions that are competitive with them, and usually only within specific niches. Unlocking Stellaris Evolved Tier 2 traditions can now be done with the traditions from EST too. Mar 10, 2018 @ 8:07am. Description. One such destiny is to navigate the great and terrible forces of the Shroud, a dark realm/dimension that has existed for billions of years. So here are some ideas I had about it. 00. And Stellaris is a fairly exploitable game, so many strategies are weak compared to more "meta" builds. +1 leader skill is always appreciated, and can be combo'd with other traditions, civics and traits to get 5-star leaders upon recruitment. The aim is to enhance some of the mechanics introduced in Federations, Nemesis and Overlord as well as introducing some mechanics of its own. Like Culture Cetnter that buffed all unity output? (think we still have one)Increasing Unity production means your government can affect and shape the way your population sees the world more easily and more quickly. Support. Trade league starts with a combined trade policy for both goods and unity that makes tradition policies obsolete if the mercantile tree was taken before establishing a federation, but you get a. All of these actions can be argued to take a certain amount of organization to accomplish. Yes, for one simply reason. The worst part of it all is even if I could have somehow mitigated how laughably useless the unity actually is to my pop besides picking traditions faster, is I was so far behind in tech that actually made the good ascendancy perks available I was only picking mediocre ones because not picking one seemed even worse. 0 unless otherwise noted. Sorry to say, Tall wasnt really buffed and Unity/Traditions were heavily nerfed on the whole. Don't unpause from the initial game pause. After filling out all of the traditions, the ambitions edicts are all unity is used for, so you can easily end up starting to produce more than you’ll ever be able to spend, even if you always have every ambition online. So before reaching the year 2400. Previously Unity was extremely weak when compared to other resources, used mainly for unlocking. Unity in the Late Game. The unity conversion civics are just "I want to go over the leader cap" civics. So here are some ideas I had about it. Unity is an accumulative resource that increases each month, and is primarily gained through the construction of government buildings such as monuments, mausoleums and temples. Description. This mod focuses on external Politics and Diplomacy, adding more content and flavor to the interactions between Empires. Unity. Currently, after you get all Traditions, Unity is worthless. CryptoThe next time they gain enough Unity to select a Tradition, they can begin the new Tree, granting first an Adoption Effect, then 5 Traditions to complete, and finally a Finisher Effect for doing. New posts All threads Latest threads New. Currently, after you get all Traditions, Unity is worthless. So here are some ideas I had about it. 00 I have all traditions unlocked, all ascension perks assigned. So here are some ideas I had about it. 37 votes, 35 comments. New posts. Over the years since its initial release, Stellaris has undergone changes that have radically altered its mechanics, forcing Empires to come up with new playstyles to win. 00. 3 “Libra” patch and the 3. 2 unity, before all other modifiers get's in. I feel like all Traditions should be worth taking at any point in the game. the last two change depending on my situation. the last two change depending on my situation. Less from Districts , population and being a colony. The current meta is to lower tradition costs rather than raise unity income, so unity bonuses don't apply to very many jobs. Since I haven't played for a long time I thought building 1 Unity building per planet is a decent side-plan. This tier list accounted for all recent significant changes to Harmony, Prosperity, Mercantile, Versatility, Synchronicity, and Adaptability Traditions. Mercantile is a one-trick pony. However, it's true that it doesn't exactly address your problem, and that many mods around are like a Swiss knife, or an unbalanced compilation, and end changing too many game. So before reaching the year 2400. Currently, after you get all Traditions, Unity is worthless. Influence is now used primarily to expand your empire’s sphere of influence, for creating living space and means of travel. That much for Wiz's Stream statement "Even if you specialize into Unity, it will take you 2-3 centuries to fill out the Traditions". Well, most of my post is in the title. So before reaching the year 2400. The first ascension I pick is always -20% influence cost on starbases. [deleted] • 3 yr. Paradox Forum. Ones with permanent changes like Voidborne, Galactic Wonders and the various Ascencion paths would not be able to be swapped out. Tier 1 should contain the tradition trees that determine your means of early expansion and affect the early-game. 1 is that theres nothing to do with it after you unlock all the traditions. Wiki. If you have Apocalypse, you can invest in Unity ambitions, which work like edicts. You can get food from other planets/hydroponics farms, don't worry. The other type is Branch Office value for Megacorps. You can get them before you unlock all traditions, they're unlocked from the "Ascension Theory" perk. Just scroll down. +The minimum boon from the Sacrifice Edicts- no less than 10% happiness (about 6 stability/3. 00 I have all traditions unlocked, all ascension perks assigned. Than add some Unity buildings as art pieces and farm producing Unity civics while we at it later etc. 1: Use Unity to swap out certain Ascencion Perks. Botji Nov 3, 2017 @ 2:25pm. I have tried around a little over six different empires to include multiple games with stock UNE. Since I haven't played for a long time I thought building 1 Unity building per planet is a decent side-plan. 00 I have all traditions unlocked, all ascension perks assigned. . That one might be the most important for a wide empire. Than add some Unity buildings as art pieces and farm producing Unity civics while we at it later etc. So before reaching the year 2400. While strong unity generation does allow players to quickly finish the tradition trees quickly thus giving access to powerful. 1 Extra Unity from Enforcers does almost nothing either. Oct 6, 2022. 00. 00 I have all traditions unlocked, all ascension perks assigned. This doubles all the bonuses of yellow traits, which is when I modify my species to maximize their output on a per-planet basis. I'm on 2435 and produce 1400 unity, don't even knoe if that's. 00. Unity upkeep on leaders significantly reduces one's ability to complete tradition trees. Subscribe to download!Gigastructures-Forerunner Tradition. As for the envoys. Ones with permanent changes like Voidborne, Galactic Wonders and the various Ascencion paths would not be able to be swapped out. Apr 19, 2017. The tradition cost formula is the following: "Tech/tradition cost" refers to the game setting. Ones with permanent changes like Voidborne, Galactic Wonders and the various Ascencion paths would not be able to be swapped out. Than add some Unity buildings as art pieces and farm producing Unity civics while we at it later etc. Definitely going to work on my spiritual build. Prosperity is just the strongest economic tradition in general, while Supremacy is the strongest military tradition in general, so they're always solid choices for playing peacefully or aggressively respectively. I mean, i build them rarly in the first place, and i would say, tear them down once you finished traditions. Since I haven't played for a long time I thought building 1 Unity building per planet is a decent side-plan. All Traditions should be worth picking first, situationally. I’ve noticed for non servitor robots you need more unity planets than other builds. Traditions that help you early and throughout the whole game remain on top of the list of priorities. 00 I have all traditions unlocked, all ascension perks assigned. 7 comments. The 3. So before reaching the year 2400. It would further boost unity builds to be more appealing since you will be incentivized to focus unity to get bonuses you never would have gotten since there are so many trees to fill out. So before reaching the year 2400. A standard maxed temple is 6 priests each producing 5 unity before bonuses. In Stellaris, there's not really a way to do this. 5 Credits and 0. Obviously it's a fine way to spend excess unity once you've finished all the traditions, but I feel like the bonuses it gives to planets are generally negligible (the resource boosting planetary specializations are good, but they only exist for basic resources, trade value, and unity (except for stations and ringworlds) ) compared to the benefits of traditions and. It even plays nice with a smoother progression. 2. Using them may be a different matter, however. 1: Use Unity to swap out certain Ascencion Perks. . If you got the Ascendsion perk tech, then you can in Policies/Edits spend unity on some good edicts. I usually take them in order Discovery > Harmony > Prosperity <> Supremacy. My advice would be to never upgrade unity buildings (unless Spiritualist), finish your. 00. My advice would be to never upgrade unity buildings (unless Spiritualist), finish your Traditions, activate all Unity edicts, and replace the buildings by something more useful. Has anybody else seen. Ideally you’d be building up both in the early game, switching over to a more. This command unlocks a the specified tradition for the player's empire without requiring unity points. Sounds like the more traditions mod - it locks some parts of the new and existing traditions behind ethics (so as a spiritualist you may not be able to complete discovery, for example). This is among the top Stellaris’ most cherished traditions. Start a new non-Ironman game. Each unlocked tradition category increases the Unity for the next tradition by a flat % (I believe its 5%). ; About Stellaris Wiki; Mobile viewIntroduced as part of the Utopia DLC for Stellaris, the Ascension Paths give your empire the choice of how to evolve and shape your species’ destiny. Mute's Galactic Quests. We felt that there are enough unity sinks competing with traditions to warrant moving leader upkeep back to energy. Unity ambitions are extremely valuable, but you can not use them until you have researched Ascension theory. Showing 1 - 8 of 8. Launcher. 00. With all the new tradition picks and discussions about the importance (or lack thereof) of static defenses, can unyielding be good or is it best reserved as a role play choice only for the xenophobic isolationists of the galaxy?Alternative uses for unity? Rycestealer. Than add some Unity buildings as art pieces and farm producing Unity civics while we at it later etc. Forum list Trending. Another tip, can select the version you want to play in steam if you want to play a modded run while the mods are updated to 3. As previously stated, dedicated unity worlds are completely unnecessary to crush tradition 4 by year 2250. In yesterday's dev diary the Stellaris team showed their improvements coming to the Traditions system as well as balance changes. First action: Unless there's a very valuable mining station to build, construct a research or admin building. 3 Unity Beta is truly kind dreadful. Feb 12, 2022. Every planet adds +25% to tradition cost. All of these actions can be argued to take a certain amount of organization to accomplish. Stellaris has had a long history of heavily benefiting and rewarding the research builds because better tech wins games. Now it gets clunky. 05 unity. UmbraV0X. I realize this is kind of a niche concern, because how many people are going to play small empires for so long that they run out of things to spend Unity on, but that happened to me in my last game and it. So here are some ideas I had about it. You can mix unity workers on the capital, but Politician Rushing (depopulate your capital to accelerate colony growth), Culture Workers, Faction Unity, and trade builds are all alternatives to trying to set up dedicated unity worlds in the. 1: Use Unity to swap out certain Ascencion Perks. Traditions represent the socio-cultural evolution of an empire as it expands and develops and consist of abilities, edicts, or bonuses unlocked with the unity resource. Since I haven't played for a long time I thought building 1 Unity building per planet is a decent side-plan. Ones with permanent changes like Voidborne, Galactic Wonders and the various Ascencion paths would not be able to be swapped out. 375 minerals per Miner. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. At that point, I will get to retool a lot of buildings in my empire, because unity is pointless. So before reaching the year 2400. Then after the max number of planets you realistically get unity from via assist research + discovery traditions. Here are our Stellaris tips to help you out. . I think a better solution would simply be to allow all of the ascension perks to be learn-able eventually, however, learning new ones after completing all of the tradition trees should increase in unity cost exponentially, such that realistically learning all of the remaining ascension perks would take until the year 3000. ago. Coming alongside Overlord will be a combination of the PC 3. Ones with permanent changes like Voidborne, Galactic Wonders and the various Ascencion paths would not be able to be swapped out. 1: Use Unity to swap out certain Ascencion Perks. 870 votes, 67 comments. CryptoFirst Picks: Discovery and Expansion. So before reaching the year 2400. prosperity and harmony are also pretty solid. To this end, tradition trees are extremely important as they offer boons for nearly every aspect of an empire. Since machine are (almost) immortal, you can have X lvl characters on all fronts from the mid game semi reliably. Unity is still a resource that you can mostly ignore and should not specialize into, unless you have a very specific goal that requires large amounts of unity. Both Hive Minds and Machine Intelligences with these civics will give more freedom of thought to their leaders, allowing them to focus their consciousness on different matters - which should also help a bit with leader Unity upkeep, as the base change from 2 to 1 is effectively 50% leader upkeep reduction (which is then put into easier to get. Yeah, the issue is that these are static increases in research output, whereas a repeatable unity tech compounds with. ago. so probably would be the 5/6 tree or even later (it is a red tech after all) 5th tradition is way too late. 00. Other way to make unity worth is to make much more traditions and ascension perks which are unlocked by unity. 3 “Libra” also adds the Permanent Employment Civic for owners of MegaCorp and the Necroids Species Pack, as well as new archaeology sites, and new anomalies. Lmao, rip domination. So here are some ideas I had about it. A nice feature would be the ability to. The problem is that getting enough unity to unlock it takes ages, so I was wondering if there is any mod that, for example, doubles all unity production. You will get access to Unity Ambitions after researching the Ascension Theory society technology, and activating a Unity Ambition has a dynamic cost that is calculated in the exact same way as the cost for unlocking a new tradition (though activating an ambition will not raise the cost of future ambitions/traditions). It's silly that all empires eventually pick the same traditions outside small list of minor deviations. Mods. Adopting traditions, and completing them, is the primary way of unlocking. So here are some ideas I had about it. Previously Unity was extremely weak when compared to other resources, used mainly for unlocking. Quality of Unyielding Traditions. Console Commands. ps: if your going ''tech less'' you wont be able to pick the stronger Ascension Perks since they require some medium-very high tier techs. >Enforcers sit in this wierd spot where police state they get +1 unity from police state, +1 unity from the Domination tradition, produce +1 net unity when unyielding is unlocked (0. 00. paradoxwikis. Engineered Evolution:So far we have lot of Unity-boosting traidtions: This Traditions serve only to generate Unity and Unity have only one purpose - to get Traditions. VipreRX Mar 14, 2018 @ 3:23pm. It is quite possible to get the tech before you've finished all your Traditions, but using the Ambitions may be less beneficial at that point, since they now have a monthly cost rather than a huge cost every 10 or 12 or whatever it was years. About the new Unity Costs. So before reaching the year 2400. Mix with spirualust or merchant spam/academic privilege. So before reaching the year 2400. Besides, as there are more ethics, there are more Traditions, and that tend to push away the limit when you have researched all the Traditions, as compared as vanilla. 6 [beta] Changing the second ascension perk to a tradition looks nice on paper. Than add some Unity buildings as art pieces and farm producing Unity civics while we at it later etc. Domination strongly supports a singular play-style and offers little to nothing to anyone not pursuing that style. After some readings, the best opening build seems to be : -Discovery Opener -Prosperity Opener -Expansion Full -Discovery Full. Fluffy-Tanuki • 5 mo. Stellaris. 3 “Libra” patch and the 3. Usually Exploration is the go-to Tradition, since you'll want to jump start your economy asap, and the best way to do that is to claim everything in sight. Since I haven't played for a long time I thought building 1 Unity building per planet is a decent side-plan. Currently, after you get all Traditions, Unity is worthless. If a tradition costs 10,000 unity to unlock, then you need to bank 10,000 unity. In EUIV we, too, had similar mechanics, like -N% to Idea cost etc. . Since I haven't played for a long time I thought building 1 Unity building per planet is a decent side-plan. However, things like Galactic Force Projection or Imperial Perogative. 4 “Cepheus” patch, included in this update will be a near-total overhaul to how the Unity and Influence resources work in Stellaris: Console Edition. 3. Here's how I analyse the effectiveness: A Togetherness sacrifice costs 3 months of unity, boosting unity further for the next 60 months. Ones with permanent changes like Voidborne, Galactic Wonders and the various Ascencion paths would not be able to be swapped out. Code Lists. 374K subscribers in the Stellaris community. 2 updated for 1. The Shroud is the place from where psionic species and. Then another drop off after the max number of art monuments (I think 5). 0 unless otherwise noted. But its not enough. The Leader rework is unfair towards machine empires. So before reaching the year 2400. However, this tree specifically gives you a 10% market bonus at the Galactic Market. An extra 10 unity to pay for government reforms. In addition to regrouping the bonuses from the tradition path, some changes were made. If you're on PC and you look at the drop down where you select your colony specialization (tech world, mining world, etc) there should be an arrow on the right side. as you are now choosing between Traditions and Leaders. I researched a cold planet anomaly and got the event "Cool Thoughts". So here are some ideas I had about it. I had 2 victories in approximately 360h of playtime. This [stellaris. 6 is adding 5 new Traditions, although 4 of those are always going to be mutually. However, things like Galactic Force Projection or Imperial Perogative. Those two traits are practically the equivalent of Robust + Natural Machinist, or any traits like Industrious. 00. - A large amount of physics research (24 months worth for me), - A large amount of society research (again exactly 24 months worth) PLUS 3 minor ancient relics, - A significant amount of unity (20 month's worth) - Or a buff to the planet of +4. 00 I have all traditions unlocked, all ascension perks assigned. Technology costs the same amount for every tech on the same level and the levels don't scale as much as Traditions. 00. I should have included it in the list. Traditions order matters - you want to go for certain traditions trees above others, such as for example expansion, discovery, and maybe even mercantile. I always take supremacy, but it's not usually the first tradition. I mean, i build them rarly in the first place, and i would say, tear them down once you finished traditions.